🔥 Prune: template project
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import { Card } from '../models/Card'
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@Component
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export struct CardView {
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@ObjectLink card: Card
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@Consume count: number
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@State cardRotateAngle: number = 0
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@State angle: number = 0
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animate() {
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if (this.card.isMatch) {
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this.cardRotateAngle = 0
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animateTo({
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duration: 1000,
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tempo: 1,
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curve: Curve.Linear,
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delay: 200,
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iterations: -1,
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playMode: PlayMode.Normal
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}, () => {
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this.angle = 360
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})
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}
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if (this.card.isFaceUp && !this.card.isMatch) {
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animateTo({
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duration: 300,
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tempo: 2,
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curve: Curve.Linear,
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delay: 0,
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iterations: 1,
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playMode: PlayMode.Normal
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}, () => {
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this.cardRotateAngle = 180
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})
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} else if (!this.card.isFaceUp) {
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animateTo({
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duration: 300,
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tempo: 2,
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curve: Curve.Linear,
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delay: 0,
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iterations: 1,
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playMode: PlayMode.Normal
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}, () => {
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this.cardRotateAngle = 0
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})
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}
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}
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reverse() {
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this.card.isFaceUp = !this.card.isFaceUp
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this.count += 1
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this.animate()
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}
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build() {
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Column() {
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Column() {
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}
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.width('100%')
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.height('100%')
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.border({ color: '#fffa9e0f', width: 2, radius: 15 })
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.backgroundColor(this.card.isFaceUp ? '#fff5f0f0' : '#fffa9e0f')
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.aspectRatio(2 / 3)
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.rotate({ x: 0, y: 1, z: 0, angle: this.cardRotateAngle })
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.visibility(this.card.isMatch ? Visibility.Hidden : Visibility.Visible)
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.onClick(() => {
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this.reverse()
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})
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Text(this.card.name)
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.fontSize(20)
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.textAlign(TextAlign.Center)
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.visibility(!this.card.isFaceUp || this.card.isMatch ? Visibility.Hidden : Visibility.Visible)
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.position({ x: '50%', y: '50%' })
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.markAnchor({ x: '50%', y: '50%' })
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// .rotate(this.card.isMatch ? { angle: this.angle } : { angle: 360 })
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}
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.padding({ left: 2, right: 2 })
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.margin({ top: 10 })
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.width(80)
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.height(120)
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}
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}
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import { CardView } from './CardView'
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import { ObservedArray } from '../models/ObservedArray'
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import { Card } from '../models/Card'
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@Component
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export struct GameView {
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@ObjectLink cards: ObservedArray<Card>
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@Builder
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getTitle() {
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Text("字母消消乐")
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.fontSize(20)
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.fontWeight(FontWeight.Bold)
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.width('100%')
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}
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build() {
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Column() {
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Row() {
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this.getTitle()
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}
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Flex({
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direction: FlexDirection.Row,
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wrap: FlexWrap.Wrap,
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justifyContent: FlexAlign.SpaceEvenly,
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alignContent: FlexAlign.SpaceEvenly
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}) {
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ForEach(this.cards, (card, idx) => {
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CardView({ card: card })
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})
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}
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}
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.padding({ left: 6, right: 6 })
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.margin({ top: 20 })
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}
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}
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@Observed
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export class Card {
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name: string
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id: string
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isFaceUp: boolean = false
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isMatch: boolean = false
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constructor(name: string) {
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this.name = name
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this.id = Date.now() + this.name
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}
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}
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@Observed
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export class ObservedArray<T> extends Array<T> {
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constructor(args?: T[]) {
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if (args instanceof Array) {
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super(...args)
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} else {
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super()
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}
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}
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}
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import { Card } from './Card'
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import { ObservedArray } from './ObservedArray'
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export class CardViewModel {
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cardList: ObservedArray<Card> = null
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constructor() {
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this.initCardList()
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}
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// 初始化cardList赋值
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private initCardList() {
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const words = ["A", "A", "B", "B", "C", "C", "D", "D", "E", "E", "F", "F"]
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this.cardList = new ObservedArray<Card>(words.map(w => new Card(w)))
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this.shuffle()
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}
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// 打乱元素
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private shuffle() {
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this.cardList.forEach((_, idx) => {
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const j = Math.floor(Math.random() * (idx + 1)); // 生成随机索引
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[this.cardList[idx], this.cardList[j]] = [this.cardList[j], this.cardList[idx]]; // 交换元素
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})
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}
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public getCardList() {
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return this.cardList
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}
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// 判断是否全部翻面
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public isAllFaceUp() {
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return !this.cardList.some(card =>!card.isFaceUp)
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}
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//
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public match() {
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// 如果翻了两个一样的
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const cards = this.cardList.filter(item => item.isFaceUp && !item.isMatch)
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if (cards.length < 2) return
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if (cards.length === 2) {
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const [card1, card2] = cards
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console.log(card1.name, card2.name)
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if (card1.name === card2.name) {
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card1.isMatch = true
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card2.isMatch = true
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}
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}
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if (cards.length === 3) {
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setTimeout(() => cards.forEach(item => item.isFaceUp = false), 100)
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}
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}
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}
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import { GameView } from '../components/GameView'
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import { CardViewModel } from '../models/viewModel'
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import router from '@ohos.router'
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@Preview
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@Entry
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@Component
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struct Index {
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@State viewModel: CardViewModel = new CardViewModel()
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@Provide @Watch("handleFaceUp") count: number = 0
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private time: number = 0
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private intervalTimer: number
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onPageShow() {
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this.intervalTimer = setInterval(() => {
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this.time++;
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}, 1000)
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}
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onPageHide() {
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if (this.intervalTimer) clearTimeout(this.intervalTimer)
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}
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/**
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* 当所有Cards都反面,跳转About page
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*/
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handleFaceUp() {
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// 如果全部翻面
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if (this.viewModel.isAllFaceUp()) {
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router.pushUrl({
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url: "pages/OverPage",
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params: {
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count: this.count,
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time: this.time,
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}
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})
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return
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}
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this.viewModel.match()
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}
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build() {
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Column() {
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GameView({ cards: this.viewModel.getCardList() })
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}
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}
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}
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17
entry/src/main/ets/pages/Index.ets
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17
entry/src/main/ets/pages/Index.ets
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@Preview
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@Entry
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@Component
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struct Index {
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@State message: string = "This a Template Project"
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build() {
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Row() {
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Text(this.message)
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.fontSize(40)
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.fontWeight(FontWeight.Bold)
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}
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.height('100%')
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.width('100%')
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.justifyContent(FlexAlign.Center)
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}
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}
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import router from '@ohos.router'
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@Preview
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@Entry
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@Component
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struct About {
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@State count: number = router.getParams()?.['count'] ?? 0
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@State time: number = router.getParams()?.['time'] ?? 0
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build() {
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Column() {
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Text("恭喜通关!")
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.fontSize(30)
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.fontWeight(FontWeight.Bold)
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Text(`点击了${this.count}次,共耗时${this.time}秒`)
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.opacity(0.6)
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Text('超越了99%的人')
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.fontColor(Color.Blue)
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Button("再来一次").margin({ top: 10 })
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.onClick(() => {
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router.pushUrl({ url: "pages/GamePage" })
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})
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}
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.justifyContent(FlexAlign.Center)
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.height('100%')
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.width('100%')
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}
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}
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{
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"src": [
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"pages/GamePage",
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"pages/OverPage"
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"pages/Index"
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]
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}
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