Feat: finish cards game

This commit is contained in:
cheliangzhao 2023-09-25 19:32:27 +08:00
parent 95a2e5ac35
commit db3b628a14
10 changed files with 254 additions and 97 deletions

View File

@ -0,0 +1,84 @@
import { Card } from '../models/Card'
@Component
export struct CardView {
@ObjectLink card: Card
@Consume count: number
@State cardRotateAngle: number = 0
@State angle: number = 0
animate() {
if (this.card.isMatch) {
this.cardRotateAngle = 0
animateTo({
duration: 1000,
tempo: 1,
curve: Curve.Linear,
delay: 200,
iterations: -1,
playMode: PlayMode.Normal
}, () => {
this.angle = 360
})
}
if (this.card.isFaceUp && !this.card.isMatch) {
animateTo({
duration: 300,
tempo: 2,
curve: Curve.Linear,
delay: 0,
iterations: 1,
playMode: PlayMode.Normal
}, () => {
this.cardRotateAngle = 180
})
} else if (!this.card.isFaceUp) {
animateTo({
duration: 300,
tempo: 2,
curve: Curve.Linear,
delay: 0,
iterations: 1,
playMode: PlayMode.Normal
}, () => {
this.cardRotateAngle = 0
})
}
}
reverse() {
this.card.isFaceUp = !this.card.isFaceUp
this.count += 1
this.animate()
}
build() {
Column() {
Column() {
}
.width('100%')
.height('100%')
.border({ color: '#fffa9e0f', width: 2, radius: 15 })
.backgroundColor(this.card.isFaceUp ? '#fff5f0f0' : '#fffa9e0f')
.aspectRatio(2 / 3)
.rotate({ x: 0, y: 1, z: 0, angle: this.cardRotateAngle })
.onClick(() => {
this.reverse()
})
Text(this.card.name)
.textAlign(TextAlign.Center)
.visibility(this.card.isFaceUp ? Visibility.Visible : Visibility.Hidden)
.fontSize(20)
.position({ x: '50%', y: '50%' })
.markAnchor({ x: '50%', y: '50%' })
//.rotate(this.card.isMatcsh ? {angle:this.angle} : {angle:360})
}
.padding({ left: 2, right: 2 })
.margin({ top: 10 })
.width(80)
.height(120)
}
}

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@ -0,0 +1,37 @@
import { CardView } from './CardView'
import { ObservedArray } from '../models/ObservedArray'
import { Card } from '../models/Card'
@Component
export struct GameView {
@ObjectLink cards: ObservedArray<Card>
@Builder
getTitle() {
Text("卡片小游戏")
.fontSize(20)
.fontWeight(FontWeight.Bold)
.width('100%')
}
build() {
Column() {
Row() {
this.getTitle()
}
Flex({
direction: FlexDirection.Row,
wrap: FlexWrap.Wrap,
justifyContent: FlexAlign.SpaceEvenly,
alignContent: FlexAlign.SpaceEvenly
}) {
ForEach(this.cards, (card, idx) => {
CardView({ card: card })
})
}
}
.padding({ left: 6, right: 6 })
.margin({ top: 20 })
}
}

View File

@ -17,7 +17,7 @@ export default class EntryAbility extends UIAbility {
// Main window is created, set main page for this ability
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onWindowStageCreate');
windowStage.loadContent('pages/Index', (err, data) => {
windowStage.loadContent('pages/GamePage', (err, data) => {
if (err.code) {
hilog.error(0x0000, 'testTag', 'Failed to load the content. Cause: %{public}s', JSON.stringify(err) ?? '');
return;

View File

@ -0,0 +1,12 @@
@Observed
export class Card {
name: string
id: string
isFaceUp: boolean = false
isMatch: boolean = false
constructor(name: string) {
this.name = name
this.id = Date.now() + this.name
}
}

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@ -0,0 +1,10 @@
@Observed
export class ObservedArray<T> extends Array<T> {
constructor(args?: T[]) {
if (args instanceof Array) {
super(...args)
} else {
super()
}
}
}

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@ -0,0 +1,35 @@
import { Card } from './Card'
import { ObservedArray } from './ObservedArray'
export class CardViewModel {
cardList: ObservedArray<Card> = []
constructor() {
this.initCardList()
}
// 初始化cardList赋值
private initCardList() {
const words = ["A", "A", "B", "B", "C", "C", "D", "D", "E", "E", "F", "F"]
this.cardList = new ObservedArray<Card>(words.map(w => new Card(w)))
this.shuffle()
}
// 打乱元素
private shuffle() {
this.cardList.forEach((_, idx) => {
const j = Math.floor(Math.random() * (idx + 1)); // 生成随机索引
[this.cardList[idx], this.cardList[j]] = [this.cardList[j], this.cardList[idx]]; // 交换元素
})
}
public getCardList() {
return this.cardList
}
// 判断是否全部翻面
public isAllFaceUp() {
return !this.cardList.some(card =>!card.isFaceUp)
}
}

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@ -0,0 +1,45 @@
import { GameView } from '../components/GameView'
import { CardViewModel } from '../models/viewModel'
import router from '@ohos.router'
@Preview
@Entry
@Component
struct Index {
@State viewModel: CardViewModel = new CardViewModel()
@Provide @Watch("handleAllFaceUp") count: number = 0
private time: number = 0
private interval: number
onPageShow() {
this.interval = setInterval(() => {
this.time++;
}, 1000)
}
onPageHide() {
if (this.interval) clearTimeout(this.interval)
}
/**
* 当所有Cards都反面跳转About page
*/
handleAllFaceUp() {
if (this.viewModel.isAllFaceUp()) {
router.pushUrl({
url: "pages/OverPage",
params: {
count: this.count,
time: this.time,
}
})
}
}
build() {
Column() {
GameView({ cards: this.viewModel.getCardList() })
}
}
}

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@ -1,95 +0,0 @@
@Preview
@Entry
@Component
struct Index {
@State message: string = 'Hello World';
@State messageList: any[] = [
{ message: this.message, checked: false },
{ message: this.message, checked: false },
{ message: this.message, checked: false },
{ message: this.message, checked: false },
{ message: this.message, checked: false },
]
private textController: TextInputController = new TextInputController()
private tabsController: TabsController = new TabsController()
build() {
Column() {
Tabs({ barPosition: BarPosition.End, controller: this.tabsController }) {
TabContent() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
.width('100%')
.padding({ left: 10, right: 10 })
List() {
ForEach(this.messageList, (item, idx) => {
ListItem() {
Row() {
Checkbox()
.select(item.checked)
.onChange((value) => {
// item.checked = value // array list 修改 item 的属性无法触发 UI 更新
// this.messageList[idx].checked = value // array list 修改 item 的属性无法触发 UI 更新
this.messageList[idx] = { ...item, checked: value } // array list 替换 item 触发 UI 更新
// array list 整体替换,触发 UI 更新
// const newMessageList = this.messageList
// newMessageList[idx].checked = value
// this.messageList = [...newMessageList]
})
Text(item.message)
.decoration({ type: item.checked ? TextDecorationType.LineThrough : TextDecorationType.None })
}
}
.align(Alignment.Start)
.width('100%')
.margin({ top: 4 })
.padding({ left: 4, right: 4, top: 2, bottom: 2 })
.backgroundColor(Color.Gray)
.borderRadius(20)
})
}
.listDirection(Axis.Vertical)
}
}
.tabBar('green')
.align(Alignment.Top)
TabContent() {
Column() {
TextInput({ placeholder: '请输入密码', controller: this.textController })
.type(InputType.Password)
.margin({ top: 4 })
Button('设置光标位置', { type: ButtonType.Capsule, stateEffect: true })
.onClick(() => {
this.textController.caretPosition(2)
})
}
}
.tabBar("red")
.align(Alignment.Top)
TabContent() {
LoadingProgress()
.color(Color.Blue)
.height(60)
.width(60)
}
.tabBar('yellow')
.align(Alignment.Top)
}
.barWidth('100%') // 设置TabBar宽度
.barHeight(60) // 设置TabBar高度
.width('100%') // 设置Tabs组件宽度
.height('100%') // 设置Tabs组件高度
.backgroundColor(0xF5F5F5) // 设置Tabs组件背景颜色
.vertical(false)
.padding({ top: 10, left: 4, right: 2 })
}
.height('100%')
.padding({ left: 4, right: 4 })
}
}

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@ -0,0 +1,28 @@
import router from '@ohos.router'
@Preview
@Entry
@Component
struct About {
@State count: number = router.getParams()?.['count'] ?? 0
@State time: number = router.getParams()?.['time'] ?? 0
build() {
Column() {
Text("恭喜通关!")
.fontSize(30)
.fontWeight(FontWeight.Bold)
Text(`点击了${this.count}次,共耗时${this.time}秒`)
.opacity(0.6)
Text('超越了99%的人')
.fontColor(Color.Blue)
Button("再来一次").margin({ top: 10 })
.onClick(() => {
router.pushUrl({ url: "pages/GamePage" })
})
}
.justifyContent(FlexAlign.Center)
.height('100%')
.width('100%')
}
}

View File

@ -1,5 +1,6 @@
{
"src": [
"pages/Index"
"pages/GamePage",
"pages/OverPage"
]
}